For now, I want to say that the game is definitely in the game of the year conversation already. The “Soulsborne” feel from From Software is still there but just completely refined into something brand new.
Gone is the old screw it, dodge, roll and attack. Now this game is more about parrying your opponent and breaking down their posture in order to land a death blow, a powerful attack that will instantly kill most foes unless you’re a boss.
Speaking of bosses, From Software’s signature bosses are back and are a bigger pain in the ass than ever before. The ones I have seen up to this point are amazing to look at and deadly as hell. The new thing about this game is that all bosses have a weakness.
To be successful in the game, you just need to explore the world and eavesdrops on the right characters. These characters will give out helpful bits of information about the bosses and their weaknesses. Information can also be given about where you can find certain items that will be helpful to you.
The one thing this game does better than any of “Soulsborne” games is that it gives you hope. Hope that you can actually win the battle. This is something I have never felt in a “Soulsborne” game before. Usually, when playing these games the mindset is, “How am I going to get destroyed today?”.
That’s not the case in Sekiro: Shadows Die Twice. In this game it feels more like, “Okay, who is the next challenger?”. The game gives all players the same sword and different prosthetics to find for each character. It has basically all the same tools and it’s all about parrying attacks and striking death blows whenever you can on your enemies.
Sekiro: Shadows Die Twice came out last week and is $60. If you have always wanted to play a Dark Souls game of Bloodborne before I highly recommend picking this one up, you won’t regret it. Now excuse me, I have to try and beat a giant flaming bull (Yes, that’s in the game). Good luck everyone and get good!
Currently playing : Sekiro: Shadows Die Twice